My feet sinking was driving me nuts.
Imvu feet going through floor.
If your avatar has been positioned so that the root node is located near its chest then the avatar will appear halfway through the floor in imvu.
This product do not lift my feet out the floor at all and thats with out a scaler so i am usual s.
These are positioned a few centimeters above the floor or ground.
For example some plants or objects come with shadow prims that simulate a shadow cast by light.
The way round this is jump fly off the platform to diown to ground level walk around a for a few steps and tp back up again and feet are back to normal.
The ik targets in the heels are parented to the master bone as is the hip bone.
This means that your avatar s position in a scene relies on its offset from the root node.
In 10 years or so i expect to see virtual reality worlds like sl where the avatar model includes physical aspects bending them to avoid intersecting other objects and animations that allow hands and feet to be placed in certain.
1 of 5 flaming jalapenos.
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This is a problem that would be pretty difficult to overcome.
By soothingwaters61 see.
With clamps you re clamping a controller object and stoping that going through the floor.
Using a mid grey for example produces a semi transparent.
You would probably get better results as the mocap file isn t that good.
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No matter what you do with the body in this way the feet will stay planted on the floor or wherever else you put them.
Or in the case of a floor or horizontal surface sink right through them.
Motion captured files don t have ik.
My feet sink into the ground on some sky structures if i teleport in form another sim.
Go to edit my shape and under the body section where you set height adjust hover it affects how your avatar hovers or sinks with certain shoes over the ground and your toes won t sink.
If this is the mocap file you re trying to use then i would trash it and manually animate the character with ik and controllers.
I figured it out.
Every other bone in the body is parented either directly or indirectly to the hips.
The character has ik.
In imvu the opacity map controls the degree to which a image appears fully or partially transparent to create a uniform transparency across an entire material the opacity map needs to be of a single grey scale value white is 100 opaque not transparent black is 0 opaque or 100 transparent.
Sometimes horizontal surfaces are made phantom on purpose.
For more on the imvu creator program which lets you create items for sale in the imvu catalog please click here.
Hint you make need to type in a number to go up or down by one or two rather than use the scroll bar to be more precise.
Grab the hips to control the location of the torso.