The player controlled husk is one of the playable zeds in killing floor 2 s versus mode.
Husk killing floor 1.
In most games it is the only regular enemy with a long range attack.
The primary fire can be charged up by holding the button.
The husk cannon is a returning firebug weapon in killing floor 2.
If you jump and remove the floor of the ecuation both forces jump and hit add up.
Pressing and releasing the fire button right away will provide no charge power at all by the moment of the projectile release time.
It is the weapon used by husks.
It fires a flammable ranged attack that pierces armor and deals continuous damage to those hit by it.
But hey we got spitfires what are they good for again and mac 10 finally an accurate weapon.
It is classified as a medium enemy.
The husk is a specimen in the killing floor games that is equipped with a powerful flame cannon.
The husk also has a slightly weaker melee attack.
The husk is one of the few ranged zeds in the game.
One being the husk cannon being utilized as a flame thrower for close range combat.
They have a gas mask stitched to their faces and metal platings strewn about their bodies as well as a fuel tank strapped to their backs.
Husk cannon gains 1 point of the charge power per 0 2s of charging starting from 0.
Second one will be a suicide attack where it destroys itself along dealing heavy damage to all players in the surrounding areas after taking significant damage.
Husks appear as humanoid males with charred skin usually covered in blood.
For the ai counterpart see husk killing floor 2.
When fully charged the blast is capable of creating patches of fire on the ground.
The fully charged impact damage is high enough to be able to stun a scrake with a headshot stun husk on a bodyshot or kill any medium specimen like siren or gorefast in a second.
Also proyectile impacted the floor so the angle faces upwards for flying.
For the version in the first killing floor click here.
Husk shot pushes you away in the oposite direction of the impact quite hard but the game detects the floor very fast so you are just moved fast by the hit.
Projectile itself cannot be released right away instead it fires within 0 223s intervals.
The husk is an uncommon specimen in killing floor 2.
Now is even worse than mw.
Of course it got nerfed.
Husks in killing floor 2 on higher difficulty will feature 2 more attacks.
Fixed but now is just weak.
In killing floor 2 the husk has gained a self detonating attack where it blows.
Now considering microwave tech ought to be a light weapon with light ammo batteries if it was made 8 it would be quite alright.
With husk you can do insane amounts of damage and blast everyone into the orbit carry a flamethrower while micro is a whooping 10 weight killing your build.
Tried to buff it in a beta overdone it 6 fb killing hans like is nothing so no changes made.
There is a 1 5x headshot multiplier meaning the husk cannon can do 150 1125 for a headshot.